With The Sims™ 4 Get to Work! you can finally follow your Sims to work, giving them a variety of careers, or getting them to act the entrepreneur and start their own business. You could become the richest person in the neighborhood, or it could all end in ruin!
This is an expansion pack for The Sims 4, and requires the original game.
Employee of the month?
The Sims™ 4 Get to Work! has three new professions for you to follow: doctor, detective and scientist. Unlike the professions we know from The Sims 4, here you will actually follow your Sims to their jobs, and help them do the best they can.
If you decide to be a doctor, you'll join your Sim at their clinic, where they see and diagnose patients and of course administer treatments or surgery. On top of this, to break up the daily routine you can visit sick Sims around town in their homes.
As a detective, you'll get to see the Police Station, although most of your time will be spent patrolling the streets and searching crime scenes for clues and witnesses. Back at HQ, your detective Sims will discuss cases, interrogate suspects and more.
Choose to be a scientist, and you'll go to a huge laboratory where Sims analyze flora, fauna and metals to create all sorts of gadgets, and you could even discover life on other planets. Not only that, but aliens could invade your town, and hide among the general population. Your scientist Sim can help uncover the aliens in your midst.
If a profession doesn't tickle your fancy, you can make your Sims into entrepreneurs, starting their own businesses. You can buy a plot of land, and use it to build a store, where you can sell things your Sims make or anything you get from Build Mode.
Triumph at work comes at a price
The Sims™ 4 Get to Work! brings you new communal spaces: workplaces. Unlike normal communal areas, workplaces don¡t appear on the map and you can only visit them when your Sim is at work. Create a business, however, and you can visit any time you please. Entrepreneurship is so tough that it's advisable to install a bathroom and even a bed!
Workdays in The Sims™ 4 Get to Work! work similarly to dates and appointments in the original game. Everything's based on the clock, with a list of objectives to complete within that time. Do well and you'll get promotions and unlock new features. The gameplay at work feels pretty guided at first, but after a few hours you'll have learned what you need to do. Work emergencies sometimes occur, which break up the rhythm of the workday.
Whatever profession you choose, The Sims™ 4 Get to Work! captures work life very well, with its unseen complications, and the feeling that there aren't enough hours in the day to complete everything. Experience makes work easier and you'll soon master the professions.
Starting a business is different. Open a store and you'll be tasked with managing. Like a simplified version of the Tycoon series, you'll purchase or produce goods, make sure the store is always ready for customers and that your employees are happy. Like a real business, you need to put lots of effort in before you can enjoy any success. It can be frustrating.
While the the professions allow you to earn living with more or less bearable tasks, opening a business can easily lead to total ruin. Of course, you could become rich too, but getting their is slow and expensive. You could easily find yourself giving up, selling up and getting a job somewhere else!
After the lightweight Outdoor Retreat expansion pack, The Sims™ 4 Get to Work! is refreshingly deep, bringing lots of new content to the game. It genuinely changes The Sims 4, and it's great to have something to focus on away from home. As well as being an excellent expansion, it makes us very hopeful about the future of The Sims 4. What's next?